Notably, it also supports optional full-body humanoid avatar tracking via 'base station' sensors compatible with Vive Trackers and Tundra Trackers, Wi-Fi connected gyroscope trackers such as owoTrack and SlimeVR, or webcam modules such as Xbox Kinect. Few content in worlds are exclusively manageable by those who are playing in virtual reality which requires two hands, but this is a case-by-case basis and sometimes not intentional. Unfortunately, users playing without a VR headset do not have the advantage of manually moving their appendages, and can only use one hand when interacting with an object by using the mouse. It currently supports all Oculus and Meta headsets, minus Oculus Go, via the Meta Store all HTC headsets, Windows Mixed Reality headsets and the Valve Index through SteamVR, and desktop users via Steam.ĭespite that the platform is called VRChat, it is not a requirement to own a VR headset or head-mounted display ( HMD) to play. It was later released on Steam in 2017, which gave non-Oculus VR users accessibility for the first time, and Oculus Quest in 2019. It first launched on Microsoft Windows and Oculus Rift on January 16, 2014. VRChat was created by Graham Gaylor while he was a student at Vanderbilt University, and was originally served as a forum for users to discuss virtual reality.
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